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Black Ops Patch

Seit gestern ist ein Call of Duty Black Ops Patch draussen welches einige Fehler beheben soll.
Welche Verbesserungen der Patch mit sich bringt, könnt Ihr anhand der folgenden Auflistung sehen:
11/18
•  • Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
•  • Experimental slight reduction in knife lunge range – this is a trial change
•  • Prevention of Prestige glitching – trying to prestige from Combat Training will reset your stats but not give you prestige

11/17 (full title update)
•  • Improved matchmaking to find matches significantly faster
•  • Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
•  • Improved host selection to ensure that the best host is always selected in the pre-game lobby
•  • Improved party system to ensure that parties don’t get broken apart
•  • Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
•  • Server-side and game-side changes to decrease the amount of failed Film uploads
•  • Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
•  • Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
•  • Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
•  • Additional fine-tuning of audio levels and ranges for footsteps and gunfire
•  • Additional fine-tuning of audio levels for bomb plants/defuses
•  • Additional online security enhancements

11/16
•  • Prevention of killstreak selection getting disabled in Combat Training under rare conditions
•  • Array: Added collision to prevent players from partially clipping into a tree
•  • Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
•  • Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
•  • Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
•  • Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location

11/12
•  - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
•  - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
•  - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option

11/11
•  - Online number counts were not updating properly; these are now reporting exact online numbers
•  - Parties getting disbanded when host did not find a match quickly

11/10
•  - Users’ rank and stats can get wiped under very specific conditions

11/9
•  - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
•  - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu

11/5
•  - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
•  - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
•  - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)

(Quelle: www.callofduty.com)

19.11.2010, 06:41 von niko | 857 Aufrufe
Bewertung: 1 2 3 4 5

Kommentare

Avatar
I45UI TERROR 23.11.2010, 20:39
Weil manche nicht 5-6 mal hintereinander Nuketown zocken wollen. denke ich mal
Avatar
GTC I Milzbrand 21.11.2010, 22:18
Warum kann man jetzt nur noch 2 mal ne Map hintereinander spielen, was is der Sinn dabei bitte erklärt es mir.
..

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